Diferencia entre revisiones de «Bonificaciones»
Línea 26: | Línea 26: | ||
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* 10% Chance of Piercing Hit | * 10% Chance of Piercing Hit | ||
− | * 10% | + | * 10% De daño será absorbido por HP |
− | * 10% | + | * 10% Posibilidad de robar SP al enemigo |
− | * Max HP +100 | + | * Max HP +100 a +800 (Disponible para Brazaletes con HP de serie) |
− | * Max SP +80 ( | + | * Max SP +80 (Disponible para Brazaletes con SP de serie) |
− | * 20% | + | * 20% De ganar doble de Drop |
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Revisión del 14:03 10 oct 2009
Brazaletes
Posibles Bonus para Brazaletes
Fuerza contra:
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Resistencia a:
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Otros:
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Necklaces
Possible Bonus for Necklaces
Strong Against:
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Possible Opposition:
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Other:
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Helmets
Possible Bonus for Helmets
Strong Against:
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Possible Opposition:
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Other:
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Earings
Possible Bonus for Earings
Strong Against:
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Possible Opposition:
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Other:
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Armor
Possible Bonuses for Armours
Strong Against:
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Possible Opposition:
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Other:
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Shields
Possible Bonus for Shield
Strong Against:
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Possible Opposition:
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Other:
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Shoes
Possible Bonus for Shoes
Strong Against:
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Possible Opposition:
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Other:
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Weapons
Possible Bonus for Weapons
Strong Against:
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Possible Opposition:
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Other:
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'Feature for weapons level 30 and level 75'
All weapons with Level 30 and Level 75 are an established feature built-in bonus combination with average damage (AVG), and skill damage (SDG). The bonuses are always available and can also have negative values. If a bonus has the value 0, it is invisible, but appears at the next Enchanting again. So it can happen in rare cases that a level 30 or 75-Weapon have 5 bonuses!
- - 45% to +60% AVG
- - 25% to +31% SDG